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Descriptor Sets Management

My approach to Descriptor Sets management for the Directx 12 renderer of the Immersive Open World RPG Tides of Revival
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UGC – Map Editor

I worked on the in-game Map Editor for Project Athena, a competitive FPS developed in Unreal Engine 5.
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Character Creator

A look at the Character Creator pipeline I worked on for the MMORPG The Wagadu Chronicles. This post shows the Blender pipeline and the Character Creator implementation in Unity.
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Level Editor: Suwan

Suwan is hands down my favorite project from my time at Twin Drums working on the MMORPG The Wagadu Chronicles. Suwan is a set of procedural tools we used to create and populate the game’s many islands.
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Day Night Cycle

A classic of every tech artist: the Day Night Cycle. Here’s my interpretation for the MMORPG The Wagadu Chronicles.