• Descriptor Sets Management

    Descriptor Sets Management

    My approach to Descriptor Sets management for the Directx 12 renderer of the Immersive Open World RPG Tides of Revival


  • UGC – Map Editor

    UGC – Map Editor

    I worked on the in-game Map Editor for Project Athena, a competitive FPS developed in Unreal Engine 5.


  • Character Creator

    Character Creator

    A look at the Character Creator pipeline I worked on for the MMORPG The Wagadu Chronicles. This post shows the Blender pipeline and the Character Creator implementation in Unity.


  • Level Editor: Suwan

    Level Editor: Suwan

    Suwan is hands down my favorite project from my time at Twin Drums working on the MMORPG The Wagadu Chronicles. Suwan is a set of procedural tools we used to create and populate the game’s many islands.


  • Day Night Cycle

    Day Night Cycle

    A classic of every tech artist: the Day Night Cycle. Here’s my interpretation for the MMORPG The Wagadu Chronicles.